Nisekoi Y/R Bounce V2


made by ConnorTownsend
The 'optimal' version of this deck. Focuses on the level 2 climax combo to bounce everything. Non-specifically everything. Super fun to play. Not entirely sure of level 0's. Any constructive criticism is welcome.
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Oh, and thanks for the advice :D by Connor June 15, 2016, 5:57 a.m.
Just finished making V3. Definitely some good ideas. Added in 2 of the "Aggressive Girl, Marika" 's for salvage like you said. I'm a big fan of running 4 level 0 assists and 1 level 1 or higher assist, so still kept 4 of the "Two of a Kind, Raku". Also the idea at level 1 is to use the "Head Tilt Marika" suiciders so the "Two of a Kind, Raku" 's abilty to salvage "Promised Pendant" 's is important. Removed "Draw of the Shop, Kosaki", since the yellow "Promised Pendant" seems to fulfill the function of searching already. Also removed 1 "Surprising Side, Chitoge". Kept level 1's the same though. The idea is to use the "Head Tilt Marika" 's at level 1. The "Weekend Date Chitoge" is in the unfortunate event that I don't have any red in my level or clock. It does synergise well with the "Head Tilt Marika" since both require a "Promised Pendant" to have been used. However the "Sweet Princess, Marika" exists as something else red at level 1 that can be encored without paying stock. Both of these cards are there as some form of power that don't cost stock, as level 2 onwards is stock hungry. by Connor June 15, 2016, 5:57 a.m.
I would say play 2 raku 0/0 , 4 1/0 chitoges , 3 runners you dont need 4. 3 0/0 tsugumi, 1 less pay 1 discard searcher ... try playing the 0/0 marika on play top check , top or mill ... discard cx to salvage a key character :-) by Anonymous June 14, 2016, 4:29 p.m.
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