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check_circleaccount_circleKirigaya
1239.87 12 testplaying 【3-0】 9 participants
This is my official build for Titans as of spring 2017. I am one of the most competitive titan players and I have been testing this build vs every EN build out now. This is factoring TLR and RZ as a JP deck but for now we are focusing on EN so only TLR will matter. If you need some deck match-ups and my help contact me. I am going to try to continue to push this deck up in terms of popularity and hope to win with it.
check_circleaccount_circleZeus
197.87 8 testplaying 【5-0】 24 participants
Costa Rica Winner 1st Place
account_circleCRCR
478.37 36 testplaying 【4-0】 12 participants
KKK deck.
check_circleaccount_circlePrinceXLaharl
331.24 9 testplaying 【3.0】 10 participants
I hate Kantai, the show is pointless. But I used the deck cause my Titans ate too much last night and got sick. Shoutouts to Tyler2022 and Sean Imperial for helping me create this deck by combining my cards with theirs. This deck was not me winning, this was Houston community winning through me.
check_circleaccount_circleZeus
19 testplaying 【9-1】 150 participants
check_circleaccount_circleNyan1508
258.20 16 testplaying 【4-0 (1-1)】 10 participants
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check_circleaccount_circleKirigaya
565.84 31 testplaying 【4-0】 12 participants
The goal of this deck is to say "I love Emilia" everytime you play the combo, which means as many times as possible in the game, then play strong early plays that make you win if the opponent cant kill them. The Ram/rem trap 0 and the topcheck 2 1/0 Emilia are maybe underesimated cards, they really help filter your hand throughout all the game, from getting the book climax to your freefresh felt. The series principal defaults are the lack of power reach and of decisive finishers, so you want to play a stall game until Emilia or Felt are ready to kill. This version is actually capable of paying the rest counter and still have 2 stocks left to prepare finishers, thanks to stock soul. I don't believe the Ram combo is worth playing in the meta build. Win VS Railgun R/G, LLS R/B, PsychoPass R/B, Symphogear Y/R/G and lose twice against Rewrite KKK both in rounds and finals (due to hard to manage circustumances like taking 8 after refresh 8/25, not having 3 other caractes for Emilia, or having 2 brainstorms in stock and 6 cards in deck left blocking the freefresh option, even though i cancelled so many times) Thanks to Fabrice and Marius for lending me some cards (containing rikis) before the tournament ! ... Ore wa Emilia ga suki da.
account_circleTheHishiro
429.75 41 testplaying 【4-2】 16 participants
Neo Standard Local 04/02/2017 - Lisbon (Portugal) 1st Place Player: Sara Guerreiro
check_circleaccount_circleTeamTears
279.88 30 testplaying 【3-0】 6 participants
Neo Standard Local 04/02/2017 - Lisbon (Portugal) 1st Place Player: Diogo Reis
check_circleaccount_circleTeamTears
21 testplaying 【3-0】 6 participants
before i explain how the deck works here's the results, i went 4-0 in the first four rounds then i went into top 4 won my first game then played a best out of 3 for 1st place where i won 2-0 round 1 vs attack on titan (R/Y/G) win round 2 vs haruhi power up set (R/G) win round 3 vs to love ru (R/B) win round 4 vs kiznaiver (B/Y/R) win top 4 game 1 vs railgun power up set (R/G) win game 2 vs railgun power up set (R/G) win 2-0 best of 3 with persona 5 we persona players now have an array of tools at our disposal to really mess with our opponent's game plans with this deck at level 0 you don't need to go in swinging one yusuke or futaba and a global 500 should see you through level 0 just fine your only really going to need 1 stock for your level 1 game, if possible drop any notices in your first hand as ryuji can easily grab them back however if you draw into ryuji be sure you keep at least one in hand because our 1/0 notice event is incredibly powerful a 2/1 early play protag and his climax are also what we are looking to have in hand going into level 1 i found it more advantageous to hit level 1 before my opponent as we can begin to really start some shenanigans, now the advantage engine is obviously the 2/1 protagonist early play ideally you want this ready when filling your board for the early play you should try to fish for a 1/0 ryuji with the notice event that you hopefully have ready to play or ready the bond to, with our level 0 game being quite oversized it is likely you will have a surviving futaba or yusuke already on board when you hit level 1 furthermore you have other tools like the climax drop ann to fish for the level 1s you need, when you play the climax combo for protagonist you really want to search either a morgana backup or a ryujii 0/0 the backup is sometime unnecessary but will help greatly if your opponent tries any on reverse skills however with your level 1s being around 7k it can be difficult for opponents to use on reverse effect anyway the backup just solidifies an already established board, searching ryuji will give you access to your notice event which is incredibly useful to mill and search for what you need i found myself using the notice event 3-4 times per game for milling out a deck of characters and for searching purposes, the futaba 1/1 is here for decks like is the order a rabbit to counter their red level 1 bombs so that you can maintain a board without losing hand for you level 2 game level 2 is simple, change, all you want at level 2 is a yusuke 2/1 he will hand fix for you and with the protagonist combo you should have enough hand size to pay for his cost, the notice event and the brainstorm are very usful in making sure you have the level 3 yusuke in waiting room ready to be changed into, the change is very powerful a 4k buff leaves you with a 14k wall that can pay out trigggered climaxs and heal on attack, againest decks like railgun or set that have anti change bombs/backups yusuke can be a somewhat dead draw as you may not want to commit him to the board in this case you level 1 game should sustain you till level 3 where you wont need to early play, the 2/1 ryujii is here to deal with railguns new early play as ryujii can easily get out of coutner range by hitting 13k without assists once they commit thier early play or you know its coming you should have ryuji and captain kid ready for action, the 2/1 protag assist is here to help our offensive power and the 2/1 backup will deal with restanders. level 3 is just straight up fun futaba is an insane anti damage her use is marginal but she saved me two games by cancelling a guaranteed killing blow with the pants trigger it is not hard to grab the climax and the 1.5k global is very helpful with the 3/2 protag, now the 3/2 protag will often just be an 11k heal i only used his finishing skill once and it clutched me the win in my first top 4 game however it should really only be used as a last ditch effort to clutch a game the skill is quite costly and although the roof of the skill is high in the way that you could get 3 more damage instances, its just not consistent even with a low 0 count to use over a futaba cancel, that does not mean the skill is bad in desperate situations it can win you the game but in almost every other situation it is not worth using. nonethelss with big 14k yusukes your opponent is likely to crash in for damage giving you the empty slots you need to use the protag skill if necessary all the while eating your opponents hand. i personally love this kind of build any suggested improvement would be appreciated
account_circledojimaaaaaaaa
380.04 30 testplaying 【7-0】 16 participants
Standard English TLR List minus Puchi Mikan because money. Match Results Round 1 - Bye Round 2 - Love Live - Win Round 3 - Love Live - Win Round 4 - Attack on Titan (Corps) - Win Top 4 Round 1 - Attack on Titan (Titans) - Win Finals - Attack on Titan (Corps) - Win Round 1 As this tournament was at my locals I played against a lot of friends but we had some people from out of town show up as well. I decided what I was going to play via dice roll. The options were Fire Sisters, SAO, Attack on Titan, Project Diva, and obviously this. Seems like the dice wanted me to win today. Bushiroad also decided I wanted to win today as the pairing program gave the worst person to give the bye to round 1, Neat. Round 2 I played against an Eli Waifu love live build. My opponent actually decided his deck the same way as me, his choices were Kantai and Love Live, the dice weren't as nice to him as the were to me. I actually started the game out pretty bad as I had to skip turn 2 as I had no level 0's in hand somehow. Unfortunately my opponent was unable to punish that and I stabilized as I hit level 1. Match proceeds as normal as TLR would preform until early level 2 were my opponent stock trolls me turn after turn via “A Present for You” Eli Ayase. I wanna say he cycled a total of at least 5 climaxes into my stock and was able to get a big hit in. to push me to about 2/5. Unfortunately it was already too late for my opponent and I was able to kill him before he leveled me to 3. Round 3 I was against some sort of standard Love live build. I hate Idols so I never took the time to research what any of the cards actually do. Match was pretty even with nothing exciting happening and I end the game with triple Yami, Yay. Round 4 I played against what I would call close to what the new meta Attack on Titan build would be. The build heavily focuses around abusing the combination of Mobility Gear and Christa to deny on reverse plus combo's. My opponent also used the Mikasa 1/0 change into the 2/2 as another means of denying on reverse abilities. (This was in fact effective against me since you know, no $30 promo in the deck). Level 0 was a standard game but my opponent either had a bad hand or decided to not commit to the board when he leveled up as he only had the 1/1 Sasha and the Eren brainstorm on field. I'm holding a lot of Mikan plus combo's in hand and 2 gold bars so I attempt to bait out a mobility gear and keep the rest for plussing for the following turn. The bait is successful and I've burned 1 of the mobility gear. Match proceeds in a traditional manor and im able to get a decent lead in damage over my opponent. Early level 2 my hand starts to get a bit low but I'm set up for level 3 with 3 Yami's. I moved anti salvage up front to direct attack the previous turn and my opponent makes a grave mistake and salvages with a gate trigger on his first attack as he didn't realized anti salvage was still on the board. This gives me a whole turn of advantage in tempo. I then proceed to misplay the living hell out of the following turn, almost drop the lead, and almost lose in 1 turn. I clock my brainstorm and draw into all but 1 of my remaining climaxes. I then move my 1/1 Yami up and instead of crashing it direct attack with it leaving a reverse target on the board. I get hit from like 2-3 to 3-5 and im able to cancel on the Levi restand and survive. Down comes triple Yami for the victory. Top 4 Match I play against another local who's playing Blue Titans. I hate this matchup. The deck has its obvious weaknesses but standard TLR doesn't have a real potent answer to them outside of early compressing or the red Anti Change counter. Match starts out with Me turn 1 and my opponent playing 3 clone Titans turn 2, fun. Don't draw into and search or filter options to deal with them so I side attack and take some damage on the back swing to level, fun. I somehow get 3 Mikan's in hand and proceed to search for the level 3 slayer in the slim chance that my opponent wont get backups or the climax he needs in hand when he finally drops titan head. I somehow luck out and I'm actually able to kill the head. Match proceeds as normal and I Double Yami into Anti damage and then swing for 2 to win. Finals The Attack on Titan Corps player gets a Salty runback against me and wont make the same mistakes again, but neither will I. Match proceeds as standard as it gets with me only getting 1 or so searches off a turn do to all the mobility gears and Christa's. When I get to level 3 I'm somehow only able to get 1 Yami in hand so I use her to dig for a climax and send her to the backrow since I'm just at 3-0. I survive the turn and draw into another Yami that draws into the climax. Pro Strats. Double Yami is enough to get the job done and I win the Tournament, yay.
check_circleaccount_circlejwplayer0
449.18 19 testplaying 【6-0】 13 participants