This doesn't look like your usual meta Apples list... Well, that's because it isn't.
This deck is designed to take advantage of a card that no one, absolutely no one, sees coming, because they've brushed it off as a "useless .10$ common". Sayaka Getting Hurt in the Fight is an amazing card precisely because she's overlooked. Absolutely no one expects to see a level 2 that can reliably swing for 13k each turn, deals 2 damage, and doesn't ever die. She's the reason this deck can get away with not running 10-12 level 3s- Why would I, when she can hit harder and survive for longer than most of them?
Because a good chunk of your offensive lineup doesn't ever die, this deck ends up generating a lot of stock and often ends up with a full hand because you rarely need to replace your characters. In the event you stock a climax, the level 0 Homura can be used as a mana sink to power someone up, and come endgame all that stock and all those cards become useful fodder for the level 3 Kyouko, whose on-attack pinging wins more games than you'd realize.
I took this deck to a regional a few years back, and spent most of the day at table 1 until a pair of bad matchups against Love Live and Kantai cost me a spot in the top 8. Still, finishing 14th in an event of ~200 people isn't bad at all for a rogue deck built around an overlooked .10$ common.