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  • 77 decks

IZEAS6TB9O's Decks

alvin-boi~~~ :v
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313.00 7 testplaying
yt-boi~~~ :v
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355.36 45 testplaying
favorite
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7 testplaying
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2212.67 19 testplaying
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812.63 71 testplaying
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8689.05 90 testplaying
Personally like the interaction of the deck; Level 0 offers a myriad of powerful effects including a cost-less runner, hand-fix-cum-oversize, tap 1 salvage brainstorm, stock-outlet deck searcher, and a mill/1-stock bond. Level 1 is where the choice lies, featuring a never-before-seen 1-cost summon + [cxc] "CHANGE" (into a level 2 from hand which gets the 1/0 event counter that pluses) , along with a cost-less wall as the main target for the summoning but also works as an alternative play to the climax combo. Level 2 mainly is focusing on the combo, however if faced with opposing early plays a myriad of solutions are available such as our own early play which draws to our advantage, a bottom-deck suicide squad to get rid of the more pesky variants, or a bomb which also works to power up other characters on stage, honorary mentions also here are the back-row supports which either searches the deck as utility or disrupt any opposing counters, as well as a stock swap (need i say any more?) Level 3 being the endgame, the main goal is to close out games with double burns, while also having a fail-safe "heal-to-stock"-cum-"field-swap" in anticipation of anti-heals, jokers, and annoying things of the like. All-in-all the deck aspires to close out games as efficiently as possible, but sometimes people just like playing annoying things, so this is just a personal way of "mine-sweeping".
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12005.36 43 testplaying
Testing Yellow Blue Alternative, check out my other builds for references.
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28 testplaying
...or so i said, but according to a friend this shit be hot on twitter.
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431.50 48 testplaying
favorite
Saaya best waifu <3
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501.36 37 testplaying
Still testing, lv2 game somewhat iffy. Saaya is waifu. <3
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39 testplaying
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5438.56 34 testplaying