Trying to be cool shit.
Problems that may arise include Possibly sniffing for lv0s to play, Verniy may not be in waiting room, Potentially having trouble with opponent's early play lv3s if full fielded, Cleaning stock may be a hassle.
Strengths of this deck include Anti-heal hibiki, Very supportive backrow, Solid lv1 game with plussing climax combo, Easy beatdown on opponent's early play with Z3 and Abukuma if less than 2, Pressuring lv3 game with on-attack burn climax combo that also salvages + Musashi/Restander/Clock-kick mix + Damage Scry & Compass.
Edit: During testplay, you may think of Yuubari => Z3 and Jintsuu => Verniy, i just like Yuubari as a salvage deterrent and Jintsuu just makes you win on 2 lanes instead of 1, with decks of weaker power at level 1, you may proceed to win even all three lanes, since Jintsuu is encore-able, and Akitsumaru/I-68 can push her up to 7k solid. Personally what I would do is just Yuubari => Z3 solving opponent's early play annoyance, but she's now just there for testing purposes.