Attack and trigger climaxes to maximize value with the new standby trigger and climax salvage.
At level 3 assemble the full field for a massive swing, or just multiple copies of the others (not kasumi) for a different assortment of effects
can replace "Heart-pounding Feelings" Tae with Friend of Saya, Natsuki
wall off your opponent every turn while building stock and cards for the kanan finisher
level 0 strengthen your characters with the mari and collect "we want to shine" climaxes
level 1 play the kanans and the climaxes repeatedly. if you are lucky, the climax salvage can maintain the constant climaxes. use the event to find pieces if needed.
level 2 play the level 2+ maris and use it to play the other mari from your deck, or the kanan to make them stronger. punish their early 3s with the dia.
level 3 begin the kanan assault with constant healing and restand if you can pay for it. hopefully your opponent's inability to reverse your characters can maintain a large hand size.
for a budget deck, replace the level 3 kanan with the level 3 dia, and the level 2 mari with another level 2 dia. hold onto the stock and a thinner deck with the help of dia to stay alive. consider the "lost time" event card as well
a yui-focused deck with a side of nana
level 0: don't really try to maintain a board, just build stock and a hand. clock-reverse tricky 0s with sitting yui. the more 0s your opponent has, the more food for yui level 1.
level 1: play the regretting yui's and kill their units. you can power her up with the climax, the event, even the 0s. warmth nana can be used for some staying power if they have an empty board. if they try to kill yui, use the backup to bulk her up even more. try to make level 1 last.
level 2: if they have units they want to protect, take them out with notification yui to stop backups. remember that notification blocks all backups until end of turn, which can help the regretting yuis get even more kills, as well as sitting nana.
level 3: final yui can look for more yui as well as nana cards to fill a board. combined notification yui, you can stop any retaliation on your turn by blocking both events and backups. try to close out the game with sitting nana's extra damage as well.
-the event "black cat mode" can look for both yui and nana, and gives +2000 to any character for both yours and your opponent's turns.
-once regretting yui gets started, she is effective even without the climax. the climax gives her a small boost, but is not needed for the marker stacking. backing up regretting yui for a kill on their turn is good as well.
-hold onto a "true friends nana" to clock at level 2 to play "sitting nana" early
-try to figure out what cards are being used for markers, and try to kill them yourself if too many climaxes are being removed from your deck.
-unlike most decks, the climaxes only really need to be played to even the odds, and are somewhat unnecessary to play if you aren't under extreme pressure. play whenever possible.
kosaki waifu deck!
wall them off at level 2 with strong kosaki cards with tutor for more
use "love triangle kosaki" to fix draws, use "i told a lie" to avoid reversal tutors
use poker face to set up the level 2 change combo.
COPY FROM /deck/22801/
sinon waifu deck!
level 0: sinon can fend for herself, basic sinon and frightened sinon can fight most 0s, play supporting 0s if needed. be wary of early 0 removal
level 1: play "a small step" with shino and draw cards and wipe their board. find combo pieces for late-game plays
level 2: use strong sinon to change into last shot if stock allows, otherwise continue level 1. use the adventure sinon to switch climaxes if needed. kirito and sinon can keep last shot alive.
level 3: shoot them with phantom bullet
switch out basic sinon/wildcat sinon for temporary alliance, kirito
switch out kirito and sinon for archer sinon
increase angry sinon count
both climax cards stop encores. with mild power buffs to constantly clear the board and salvage tax, your opponent will soon be out of options
level 0 use inaduma to find combo pieces (either amatsukaze or hatsukaze), and use ushio to stop tutors, while picking up easy kills with isokaze
level 1 buff up your units and wipe their side repeatedly while blocking encores. salvage tax will make it difficult for them to keep up in hand size unless they are willing to sacrifice soul damage. only one amatsukaze is needed to block encores, and remember to use isokaze and yahagi to mop up kills if they begin using weaker units.
level 2 just more of the same, and pick up free kills with the backup and reduce soul damage
level 3 they should be running low on cards. use yamato to heal and keep up the pressure.
use akiduki for surprise counterkills. even harder for them to keep up if they are losing units on both players turns. it is also very worth it to defend isokaze; if she scales out of control you can use her to kill units and thin out your deck at the same time.
aoba can be used to check if they have other options to see if going all in is worth it.
if you cant draw a climax, can use ushio for level 0s and makigumo if you are desperate. anything higher and unryu can help trades happen.
first-years deck (mostly)
level 1 use ruby to optimize your hand and play the level 2 ruby
level 2 try to play level 3 hanamaru
supported by filler cards which can also fend for themselves, encore "special friends" ruby to maintain hand size
don't be afraid to use chika to replay 0s, getting back kanan and riko is very effective
if you run out of climax cards yoshiko can bounce problem characters and make a fake climax
use mikasa to set up some eren titan, and obliterate their fields
level 0: play whatever, hold onto an eren if you can to help mikasa later
level 1: use awkward mikasa to salvage eren titan combo pieces (the key eren and the eren titan) remember to keep an eren in play to make sure mikasa can stand. use the mikasa backup if you need to.
level 2: use "what we should focus on" to get eren titan into play. if needed, use the tutor effect to get a mikasa backup just in case. otherwise can get more pieces and support units.
level 3: you can play eren titans now, but its a constant drain on your stock. armin can make sure your erens dont die to some funky targeted removal, and make him even bigger
the vanilla mikasas at level 1 are supposed to be "chimi mikasa"
the vanilla sashas at level 0 are supposed to be "chimi sasha"
abuse ren and momo to gain card advantage and amass stock to fuel end-game project darkness
level 0: play ren and kyoko to force difficult decisions on your opponent, or play momo for free cards. either way, level 0 is a great start. try to get both blue metallia run and run elise jewelria in your waiting room as early as possible
level 1: a blue metallia run should be in play. you can defend it with the backups if you wish, but encoring is also an option. use project darkness to get back level 0 rens to keep the loop going. if they have a very strong unit, taiyaki key holder can break their wall
level 2: can continue level 1 spamming, or play an extra run elise jewelria to keep some board presence. can begin collecting project darkness
level 3: play mea and find more meas or project darkness. you should have a large amount of stock to play with. hopefully your stock has no climaxes in it so damage cant get through even without playing project darkness
not sure where promos appear, "heart-racing bath time" mea should be "troubled days", momo and yami
Lock down the field with a wall of pajama party kosaki
Level 0,1 can be changed with better haru cards **
Level 2,3 use poker face to find both the magical patisserie kosaki and the pajama party kosaki and play the climax combo
spam the climax combo as much as possible, kosaki is near-unkillable. use her ability to find a backup (optional include) or another magical patisserie to make her even bigger next turn
**better haru cards include freshman haru, neighbour haru, or even new life haru
draw as many cards as possible with miyu
level 0 play whatever, try to maintain a decent hand size
level 1 play the lancer combo to fill your hand, use perfect superhuman to filter out unwanted cards
level 2 play realistic miyu and protect it. kaleidoscope miyu coming out early is very good
level 3 play kaleidoscope miyus and use the combo to draw as many cards as possible, while putting their board under their deck. protect these with irisviel and backups
level 0 and 1 needs work. consider putting more red cards to help