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3019.68 16 testplaying 【7-0】 unknown participants
account_circlegago ka
491.42 7 testplaying 【100-0】 16 participants
Chain Chronicle - Hexata's Blur
747.84 7 testplaying 【8-0】 Ivory participants
Standby/Switch Sword Art Deck. This is the list I played at the regionals to an overall 7-1 record(4-1 in Swiss and 3-0 in Top). My loss was to TLR which I then beat in top cut. Our team ran KS-SAO-AoT. Made some changes to make standby more powerful: changed 1 copy of Kirito 1/0 for 1 Silica 1/1. Played an extra brainstorm. Deck ran very well and consistently got out Silicas at level 0. Even had one game where I got three out at level 0. Brainstorm has discard synergy with standby, and the act 500 is a very relevant secondary ability. The deck allows you to even wall of AoT with the off-turn global 1k, and 2k backups. Off-turn global 1k is a super underrated card that helps you dig extremely well and turn your Silicas into very strong walls. I play a 1/1 backup for the utility and soul trigger, but it can easily be changed for another 1/0 backup. Despite not many search abilities, the deck does really well at digging for cards at grade 3 with 4 Asuna level 3s, Kirito bond/akatsuki, brainstorms, silica 0, etc. You just have to be careful to hold enough playable cards(cost 0s) if there is a chance for you not to level to 3. Multiple times I had to dig for the CX through 25 cards and a refresh, but it is possible with the large amount of stock that standby saves you. Although the deck is not amazing at killing compressed opponents, this can be remedied somewhat if they have lanes for you to side on. I would recommend always siding against a level 2/1 on your first attack on switch turn, unless they're at 2/4-2/5 or something. Overall, I'm very happy with how the deck ran. I'm not sure if I would play this deck in a non-trios format, but it is definitely very strong in the EN format. It has a few problematic matchups, notably TLR and AoT, which is then made worse by the fact those decks also run wind triggers, but the deck definitely benefits from the fact that there are few truly broken finishers at level 3 like there are in JP.
369.48 17 testplaying 【7-1】 54 participants
Just ditched for 2 months for Korea now I'm back to casually cheese an x-0
443.45 12 testplaying 3 comments 【8-0】 24 participants
A OTP deck built around using Ragnarok Hayate to the fullest. There is no level 1 combo because A new story Hayate can plus. Build your hand up going into Level 3 then use Ragnarock Hayate to shut down characters before the battle step.
417.44 15 testplaying 【4-0】 17 participants
Asian Championship 2018 Final Competition Champion Deck
592.72 38 testplaying 【3-0】 Cal participants
507.78 9 testplaying 【6-2 personal (team record 7-1)】 46 participants
This beat jktcg for first place at HSI locals.
265.70 115 testplaying 【6-1】 21 participants
908.05 15 testplaying 【8-1】 over 300 participants
Do you like joker? Do you need to justify the $120+ you spent on a play set of that handsome man? This is the deck for you. Become joker. But seriously, this deck is pretty solid. I played a few variations of the good persona deck. Everyone I felt stopped me taking advantage of one of the best finishers in the EN meta. Early yusuke or morgana are really good, but it means you probably arn't jokering more than once next round. This take takes out all the distractions so you can focus on YA BOY. The cards unique to this kinda of deck: lvl 0 Troublesome guest: It's an ok early beater that can go up to 4k and kill a level reverser, but the real reason it's in the deck is for level three. Loop some calling cards until theres only a few cards left in your deck, use his second ability to shuffle in some 2 and 3's, hit far more consistent jokers. Seriously good tech you can search for. lvl 2 Event Junes Most people either don't know this card exists or don't know you can play P4 cards in your P5 deck (this is the only one worth running though). It searches almost every character in your deck, for free. Cx Will of rebellion No room for another combo in this deck, so why not just run 8 bounce triggers? (bounce triggers are cool)
10 testplaying 【5-0】 36 participants
VS AOT : Win VS P5: Win VS AOT: Lose VS P5: Win
309.96 20 testplaying 【3-1】 33 participants